Progress Update 8-June-19
These last couple days I've started work on the star map. The idea is that a random number of stars, their planets, and the planets moons are generated. The numbers of star systems is somewhere between 15 and 20, maybe more or less, I'll tweak it later. These are then arranged into "steps" according to how many minimum jumps I want the player to take to get from the current system to the destination system.
So if there were 15 stars generated, and I wanted 5 steps, the process would go as follows:
- Take the first star and put it on it's own "step", it's the start
- Take the last star, and put it on it's own "step", it's the destination the player is trying to reach
- Divide the remainder, in this case 13, by the number of steps I want, 3 stars per step.
- These means the second "step", after the first, has 3 stars. So initially the player has three choices to move to
- The next step has 3, then another 3, then another 3
- The final step before the end step has 1 star, so the player must pass through it
- Then the stars are randomly "connected" so that the player can always reach every star from the step above, but every star may not lead to the next step, so you have to move horizontally to a neighbouring star.
I'm really very happy with the pixel-perfect lines and circles.
The names of the stars is randomly generated. I based the name list off how I understand stars are named. Firstly, they can be named after a constellation or a catalog designator, these are just stored in a big list. I put the list together from wikipedia. Then it's just a dash and a randomly generated number. I like the results, it seems really spacey.
Get The Last Boundary
The Last Boundary
A Space Adventure
Status | In development |
Author | Deckhead |
Genre | Interactive Fiction, Visual Novel |
Tags | Pixel Art, Sci-fi, Story Rich |
Languages | English |
More posts
- Demo Build 2May 13, 2020
- Progress Update 31st August 2019Aug 31, 2019
- Progress Update 13th August 2019Aug 13, 2019
- Progress Update August 8th 2019Aug 06, 2019
- Initial FeedbackAug 02, 2019
- Playable Demo-BuildJul 03, 2019
- Bringing the game back to lifeJun 06, 2019
- Extreme Alpha Test BuildNov 04, 2018
- Progress Update 2018-10-22Oct 22, 2018
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