Progress Update August 8th 2019
I've now started work on some of the artwork. I'm not very good, and I imagine that this game will be a pretty big learning curve. Anyway, here it is, the second peice of art I've ever made:
This is a space-probe, powered by an A.I. that approaches the player when they enter a specific system. There's a fair bit more to it after that. But no spoilers.
Here it is when you first see it:
The inspiration for this guy came from this image.
Next things
Having done this I've realised that I need some sort of arbitrary animation. In the above you can see the probe moves around a little, this is animated in the engine. But I thought it would be cool if the little light on it flashed or something, or a glint would move across the solar panel.
To do this I'd need to add animated background image support to the engine. Not that big of a deal. But the current animation of moving around is also something that needs to be addressed. Right now, I just crammed it in, but I need to make it a modifiable setting when creating the events. Some backgrounds, like a planet, shouldn't move, others like this should move. Some might move a lot more rappidly, like maybe this guy will when he gets aggitated by the player.
Get The Last Boundary
The Last Boundary
A Space Adventure
Status | In development |
Author | Deckhead |
Genre | Interactive Fiction, Visual Novel |
Tags | Pixel Art, Sci-fi, Story Rich |
Languages | English |
More posts
- Demo Build 2May 13, 2020
- Progress Update 31st August 2019Aug 31, 2019
- Progress Update 13th August 2019Aug 13, 2019
- Initial FeedbackAug 02, 2019
- Playable Demo-BuildJul 03, 2019
- Progress Update 8-June-19Jun 08, 2019
- Bringing the game back to lifeJun 06, 2019
- Extreme Alpha Test BuildNov 04, 2018
- Progress Update 2018-10-22Oct 22, 2018
Leave a comment
Log in with itch.io to leave a comment.